@larsks wrote:
Is it possible (or is there work going on that would make it possible) to set CIRCLE_RADIUS dynamically while the vehicle is in Circle mode? I would love to be able to adjust this value "on the fly" in those situations where I the value I entered statically wasn't quite right.
It seems as if roll or pitch input, which are otherwise ignored in circle mode, would be ideal for this purpose, but I would be happy if I could attach the radius to a pot as well.
Posts: 2
Participants: 2